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1. Planetology useless? - in Science and Industry [original thread]
I noticed that the amounts are different after I hit submit. Maybe that's uncertainty which can be reduced by training those skills. I've not checked that. [None]
- by Flios Bror - at 2011.03.25 16:28:00
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2. Wormholes Rulez!!! - in Science and Industry [original thread]
For mining in w-space/null-space you want a Rorqual compressing the ores. [None]
- by Flios Bror - at 2011.03.08 10:53:00
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3. BPO master list - in Science and Industry [original thread]
Unfortunately it's not that simple, but luckily it's explained here . [None]
- by Flios Bror - at 2011.03.08 10:37:00
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4. cheap strontium - in Science and Industry [original thread]
Dreads aren't going into siege as often anymore. Carriers go into triage more often, but not enough to compensate the big slugfests between dreads in the past. Fleets of 200 dreads and some carriers are a thing of the past. Those 200 dreads all ca...
- by Flios Bror - at 2011.02.01 00:37:00
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5. Invention jobs failing all the time - in Science and Industry [original thread]
Originally by: Nikolai Kondratiev Edited by: Nikolai Kondratiev on 10/01/2011 12:36:21 Assuming 50% base invention chance (which isn't too far from the 48.xx% you get with skills at 4 for modules) to make math easier. For a batch of 5 ...
- by Flios Bror - at 2011.01.14 16:51:00
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6. Mining buddy et all? - in Science and Industry [original thread]
I've let the db-upgrades pile up a bit. I'd better export a clean db one time. Did you manage to get that email-problem solved? Regarding the visuals: I had offered someone a PLEX to make a HTML+CSS mockup of a couple of typical pages, but he nev...
- by Flios Bror - at 2011.01.11 03:08:00
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7. Mining buddy et all? - in Science and Industry [original thread]
Edited by: Flios Bror on 10/01/2011 22:17:08 Not a flawless start. The documentation needs an update *cough*, besides me reading the supplied docs. - Make sure peardb is installed. ( aptitude install php-pear; pear install DB ) - Make sure ph...
- by Flios Bror - at 2011.01.10 22:16:00
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8. Mining buddy et all? - in Science and Industry [original thread]
Originally by: Devilen Your code doesn't work when installing it on a new site/install. It fails to create a super admin account. on top of that the site is been hacked up to fit within a forum, This is what you where talking about wantin...
- by Flios Bror - at 2011.01.10 20:57:00
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9. Mining buddy et all? - in Science and Industry [original thread]
I plan to support the code. As said, my code doesn't have (good) graphics, but in principle it does work. I'd like to work with someone to make a decent default theme, preferably something which integrates nicely with a standard forum-setup. [None]
- by Flios Bror - at 2011.01.10 00:46:00
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10. Mining buddy et all? - in Science and Industry [original thread]
Edited by: Flios Bror on 09/01/2011 01:54:53 I've made some mods for my corp (LSJV) last year and put my new version here: http://vondel.student.utwente.nl/eve/MiningBuddy-0.7.2.tar.gz Used to be in the same style as our forum, so I had to ...
- by Flios Bror - at 2011.01.09 01:54:00
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11. Worth creating capitals - in Science and Industry [original thread]
There's no profit at all in carriers, so you don't even have to calculate it [None]
- by Flios Bror - at 2010.11.30 15:18:00
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12. Mine or Purchase Minerals for Manufacturing? - in Science and Industry [original thread]
Most cost effective: 1. buy minerals you need for production 2. mine the most profitable ores in your spare time and sell those minerals Point 1 and 2 have little to do with each other, since the cost of selling/buying (tax/broker fee) is small. ...
- by Flios Bror - at 2010.11.04 14:07:00
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13. total mineral cost for capital ship's - in Science and Industry [original thread]
If you want to mine the minerals for your own carrier, I'd calculate the time by looking at the ISK. A miner might earn 10-20M/hour. An archon costs 400-500M in minerals to build. This means that in 20-50 hours mining you could have enough mineral...
- by Flios Bror - at 2010.11.01 15:00:00
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14. Corp buyback program for ore - in Science and Industry [original thread]
- We've used mining buddy to determine how much to payout after mining. You'd need to input the ore-values yourself though. In the past I've also used a google-docs-spreadsheet to manage weekly payouts to a group of about 10 people which were haul...
- by Flios Bror - at 2010.10.19 12:59:00
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15. Courier question - in Science and Industry [original thread]
If it is a courier contract, then package needs to be in destination station, and inside the hangar of the person who has accepted the contract. Completing the contract can be done remotely. If it is a courier mission, both the package and the mi...
- by Flios Bror - at 2010.07.08 11:17:00
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16. Changing corp during manufacturing - in Science and Industry [original thread]
On a related note, corporate market orders are canceled when the issuer drops his roles. All industrial/scientific jobs were still in place. [None]
- by Flios Bror - at 2010.07.05 11:36:00
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17. T2 ship invention. Any pointers? - in Science and Industry [original thread]
Max run BPC give +1 run on (some?) decryptors. ME/PE of the T1 BPC has no influence at all on the output T2 BPC. It helps when building the T1 ship from this BPO though, so it is not wasted effort. As has been indicated, there is not much profit ...
- by Flios Bror - at 2010.04.22 10:15:00
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18. Is there a "bad guy" scanner available? - in Science and Industry [original thread]
Lukris: sometimes the rats have rainbow-damage, like the Angels in Wicked Creek. [None]
- by Flios Bror - at 2009.08.07 11:24:00
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19. ok got a hulk some time notw i am pretty diappointed:) - in Science and Industry [original thread]
The Hulk really shines in its ability to tank about any belt-spawn in 0.0, if properly fitted, so you don't need to have a tanker in place. If you bring a 0.0-tanking Hulk into empire, you might even surprise a suicider Note: for mining-ops of ...
- by Flios Bror - at 2009.04.21 09:19:00
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20. Are prices screwed? How can I make money with manufacturing? - in Science and Industry [original thread]
Using buy-orders to acquire the salvage to build the CCC does make it look like it lowers the cost of building this item. This is wrong. You have just made a trade-profit. You could have sold the salvage with sell-orders and maybe have made more p...
- by Flios Bror - at 2009.03.17 14:08:00
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